More than twenty years experience. Expert in C++, C, Pascal, UnrealScript, Lua. Experience in Intel Pentium assembler and Motorola 680x0 assembler.
I was the lead engineer on Command & Conquer: Generals and Lord of the Rings: Battle for Middle Earth. I handled wide ranging tasks from video buffer effects, to artificial intelligence and frame rate optimization. I have built camera systems, AI systems, and scripting systems for these games. Both games shipped on time, and with high quality both in game stability, and outstanding gameplay and graphics.
I have written device drivers for Unix and SDX10 ( a Texas Instruments minicomputer). I wrote the boot rom, assembly language debugger and disk interface software for a Motorola 68020 based multiprocessor used for integrated circuit verification.
I studied 3D graphics at the University of Minnesota in 1982, and have written rendering code in several games using DX8 and DX9, including several pixel shaders. I have experience in 2D applications ranging from Integrated Circuit edtiors for Sun workstations, to desktop publishing applications on Windows and Mac OS.
I have developed efficient, user-friendly user interfaces in applications ranging from FreeHand and Fireworks to the level editor for Command & Conquer: Generals
I managed FreeHand 7, a multi-million dollar software development project. In the process we successfully completed the development on time and shipped a high quality product. I also discovered that I prefer to develop the software, rather than manage the development.
During that process I developed the skills and understanding needed to manage large projects. This understanding, coupled with my unflappable personality <grin>, makes me easy to manage as I understand the complex issues and trade-offs required to successfully develop software projects.